Brand ·Packaging ·Motion ·Sculpted 3D ·Identity ·Type ·Characters ·Mascots · Brand ·Packaging ·Motion ·Sculpted 3D ·Identity ·Type ·Characters ·Mascots ·
Selected Works/ 2018 — 2026/ 26 pieces

Kyrie
Crenshaw.

An artist's eye, a closer's ear, a technician's hands. Multi-disciplinary visual designer working across brand, packaging, motion, and sculpted 3D — Aurora, IL — open to remote, hybrid, relocation.

Emailcrenshawnow@gmail.com
Phone(708) 851-8070
BaseAurora, IL · 60504
[ 00 ] · About

Ten years of independent freelance — vector systems, sculpted 3D, packaging, motion, character work — shipped for individual clients, small businesses, and personal study.

I work end-to-end. Same week I can hand off a logo system in Illustrator, a 3D mark sculpted in Blender, and a motion bump cut in After Effects.

[ 01 ] · Stack
Photoshop·Illustrator·InDesign·After Effects·Premiere·Figma·Procreate·Blender·Nomad Sculpt
[ 02 ] · 13 pieces

Brand & 3D Logo Systems

Logo identity work where the type itself does the heavy lifting — sculpted in Blender, lit for presence, designed to read at any scale.

[ 03 ] · 1 piece

Packaging & Product

Print-ready work — design that survives being held, photographed, and stocked next to a hundred competitors.

[ 04 ] · 6 pieces

3D Characters & Mascots

Brand characters and creature studies — sculpted, posed, lit. Where the silhouette has to do the storytelling before the texture loads.

[ 05 ] · 6 pieces

Stylized Figure Studies

Personal sculpting practice — anatomy, hair simulation, expression, lighting. The unbriefed work that keeps the muscles in shape between client jobs.

Stylized portrait close
Close Crop
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Portrait Study — Close Crop
Skin-detail and curl simulation on a stylized portrait. Freckle map, sub-surface scattering on the lips.
Blender / Sculpt
Stylized figure portrait
Hair & Lighting
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Portrait Study — Hair & Lighting
Same character with the curl simulation pushed further. Lighting reads top-down, classic studio key-and-fill.
Blender / Sculpt
Stylized figure bust
Bust Pass
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Figure Study — Bust
Earlier pass on the same character before final shading — useful as a topology reference.
Blender / Sculpt
Stylized figure full pose front
Full Pose
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Figure Study — Full Pose
Anatomy and proportion study, neutral grey backdrop for a clean silhouette read.
Blender / Sculpt
Stylized figure front
Color Pass
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Figure Study — Color Pass
Same model with environment lighting and a saturated water-color backplate — testing how the character holds in branded scenes.
Blender / Sculpt
Stylized figure back
Back Turn
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Figure Study — Back Turn
Back-pose to confirm the topology reads from every angle. Standard turntable practice for a finished sculpt.
Blender / Sculpt
© 2026 Kyrie Crenshaw — All works shown are property of their respective clients
mrcrenshaw.com